fix indentation ln 53, 72, 73; change list on ln 50 to seperate lines

This commit is contained in:
TheOnlyJoeEnderman 2022-11-02 03:25:10 +00:00
parent 88d02da047
commit 5cc835df93

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@ -47,10 +47,16 @@ local axolotl = {
visual = "mesh",
mesh = "mobs_mc_axolotl.b3d",
textures = {
{"mobs_mc_axolotl_brown.png"},{"mobs_mc_axolotl_yellow.png"},{"mobs_mc_axolotl_green.png"},{"mobs_mc_axolotl_pink.png"},{"mobs_mc_axolotl_black.png"},{"mobs_mc_axolotl_purple.png"},{"mobs_mc_axolotl_white.png"}
{"mobs_mc_axolotl_brown.png"},
{"mobs_mc_axolotl_yellow.png"},
{"mobs_mc_axolotl_green.png"},
{"mobs_mc_axolotl_pink.png"},
{"mobs_mc_axolotl_black.png"},
{"mobs_mc_axolotl_purple.png"},
{"mobs_mc_axolotl_white.png"}
},
sounds = {
random = "mobs_mc_axolotl",
random = "mobs_mc_axolotl",
damage = "mobs_mc_axolotl_hurt",
distance = 16,
},
@ -69,8 +75,8 @@ random = "mobs_mc_axolotl",
visual_size = {x=3, y=3},
makes_footstep_sound = false,
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
breathes_in_water = true,
jump = false,
view_range = 16,