Add more node sounds for ocean plants
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@ -56,6 +56,10 @@ local function coral_on_place(itemstack, placer, pointed_thing)
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node_under.param2 = node_under.param2 + 8
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end
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minetest.set_node(pos_under, node_under)
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local def_node = minetest.registered_nodes[node_under.name]
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if def_node.sounds then
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minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under })
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end
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if not (minetest.settings:get_bool("creative_mode")) then
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itemstack:take_item()
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end
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@ -48,10 +48,17 @@ local function seagrass_on_place(itemstack, placer, pointed_thing)
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return itemstack
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end
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-- Select a seagrass node
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if node_under.name == "mcl_core:dirt" then
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node_under.name = "mcl_ocean:seagrass_dirt"
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elseif node_under.name == "mcl_core:clay" then
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node_under.name = "mcl_ocean:seagrass_clay"
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elseif node_under.name == "mcl_core:sand" then
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node_under.name = "mcl_ocean:seagrass_sand"
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elseif node_under.name == "mcl_core:redsand" then
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node_under.name = "mcl_ocean:seagrass_redsand"
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elseif node_under.name == "mcl_core:gravel" then
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node_under.name = "mcl_ocean:seagrass_gravel"
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else
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return itemstack
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end
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@ -60,6 +67,10 @@ local function seagrass_on_place(itemstack, placer, pointed_thing)
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-- Random horizontal displacement
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node_under.param2 = node_under.param2 + 8
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end
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local def_node = minetest.registered_items[node_under.name]
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if def_node.sounds then
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minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under })
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end
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minetest.set_node(pos_under, node_under)
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if not (minetest.settings:get_bool("creative_mode")) then
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itemstack:take_item()
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@ -83,6 +94,11 @@ for s=1, #surfaces do
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if surfaces[s][3] == 1 then
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alt = surfaces[s][2]
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end
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local sounds = table.copy(def.sounds)
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local leaf_sounds = mcl_sounds.node_sound_leaves_defaults()
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sounds.dig = leaf_sounds.dig
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sounds.dug = leaf_sounds.dug
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sounds.place = leaf_sounds.place
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minetest.register_node("mcl_ocean:seagrass_"..surfaces[s][1], {
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drawtype = "plantlike_rooted",
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paramtype = "light",
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@ -105,7 +121,7 @@ for s=1, #surfaces do
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},
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},
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groups = { dig_immediate = 3, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3] },
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sounds = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep}),
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sounds = sounds,
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node_dig_prediction = surfaces[s][2],
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after_dig_node = function(pos)
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minetest.set_node(pos, {name=surfaces[s][2]})
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