Restrict creative inventory to one player

This commit is contained in:
Wuzzy 2017-01-25 12:20:21 +01:00
parent 53800c561a
commit 5c5cd6822b

View File

@ -4,18 +4,9 @@ crafting.creative_inventory_size = 0
-- Prepare player info table
local players = {}
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not players[name] then
players[name] = {}
players[name].page = "nix"
players[name].filter = ""
players[name].start_i = 0
end
end)
local function set_inv(filter, player)
local inv = minetest.get_inventory({type="detached", name="creative"})
local playername = player:get_player_name()
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
inv:set_size("main", 0)
local creative_list = {}
for name,def in pairs(minetest.registered_items) do
@ -87,11 +78,11 @@ local function set_inv(filter, player)
inv:add_item("main", ItemStack(itemstring))
end
crafting.creative_inventory_size = #creative_list
--print("creative inventory size: "..dump(crafting.creative_inventory_size))
end
local function init()
local inv = minetest.create_detached_inventory("creative", {
local function init(player)
local playername = player:get_player_name()
local inv = minetest.create_detached_inventory("creative_"..playername, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
return count
@ -119,12 +110,12 @@ local function init()
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
set_inv("\0all")
}, playername)
set_inv("\0all", player)
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
local trash = minetest.create_detached_inventory("trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
@ -138,10 +129,6 @@ local trash = minetest.create_detached_inventory("creative_trash", {
})
trash:set_size("main", 1)
-- Create detached creative inventory after loading all mods
minetest.after(0, init)
local noffset = {} -- numeric tab offset
local offset = {} -- string offset:
local boffset = {} --
@ -213,9 +200,10 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
local name = "nix"
local formspec = ""
local main_list
local listrings = "listring[detached:creative;main]"..
local playername = player:get_player_name()
local listrings = "listring[detached:creative_"..playername..";main]"..
"listring[current_player;main]"..
"listring[detached:creative_trash;main]"
"listring[detached:trash;main]"
if page ~= nil then name = page end
bg[name] = "crafting_creative_bg.png"
@ -227,7 +215,7 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
else
inv_bg = inv_bg .. "^crafting_inventory_creative_scroll.png"
-- Creative inventory slots
main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]" ..
main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]" ..
-- ... and scroll bar
"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
@ -286,7 +274,7 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
"item_image_button[9.19,8.37;1,1;default:chest;inv;]".. --inventory
tab(name, "inv") ..
"tooltip[inv;Survival Inventory]"..
"list[detached:creative_trash;main;9,7;1,1;]"..
"list[detached:trash;main;9,7;1,1;]"..
"image[9,7;1,1;crafting_creative_trash.png]"..
listrings
@ -413,3 +401,14 @@ if minetest.setting_getbool("creative_mode") then
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not players[name] then
players[name] = {}
players[name].page = "nix"
players[name].filter = ""
players[name].start_i = 0
end
init(player)
end)