Revert weird changes
This commit is contained in:
parent
976cfba53a
commit
5bdf83cbfc
|
@ -327,8 +327,7 @@ function mcl_enchanting.get_random_enchantment(itemstack, treasure, weighted, ex
|
|||
end
|
||||
end
|
||||
|
||||
return #possible > 0 and possible[
|
||||
(pr, 1, #possible)]
|
||||
return #possible > 0 and possible[mcl_enchanting.random(pr, 1, #possible)]
|
||||
end
|
||||
|
||||
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
|
||||
|
@ -341,14 +340,10 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
|
|||
itemstack = ItemStack(itemstack)
|
||||
|
||||
local enchantability = minetest.get_item_group(itemname, "enchantability")
|
||||
enchantability = 1 +
|
||||
(pr, 0, math.floor(enchantability / 4)) +
|
||||
(pr, 0, math.floor(enchantability / 4))
|
||||
enchantability = 1 + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4))
|
||||
|
||||
enchantment_level = enchantment_level + enchantability
|
||||
enchantment_level = enchantment_level + enchantment_level * (
|
||||
(pr) +
|
||||
(pr) - 1) * 0.15
|
||||
enchantment_level = enchantment_level + enchantment_level * (mcl_enchanting.random(pr) + mcl_enchanting.random(pr) - 1) * 0.15
|
||||
enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1)
|
||||
|
||||
local enchantments = {}
|
||||
|
@ -395,8 +390,7 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
|
|||
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
|
||||
end
|
||||
|
||||
until not no_reduced_bonus_chance and
|
||||
(pr) >= (enchantment_level + 1) / 50
|
||||
until not no_reduced_bonus_chance and mcl_enchanting.random(pr) >= (enchantment_level + 1) / 50
|
||||
|
||||
return enchantments, description
|
||||
end
|
||||
|
@ -424,8 +418,7 @@ function mcl_enchanting.enchant_uniform_randomly(stack, exclude, pr)
|
|||
local enchantment = mcl_enchanting.get_random_enchantment(stack, true, false, exclude, pr)
|
||||
|
||||
if enchantment then
|
||||
mcl_enchanting.enchant(stack, enchantment,
|
||||
(pr, 1, mcl_enchanting.enchantments[enchantment].max_level))
|
||||
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(pr, 1, mcl_enchanting.enchantments[enchantment].max_level))
|
||||
end
|
||||
|
||||
return stack
|
||||
|
|
Loading…
Reference in New Issue
Block a user