Improve rocket
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8d22102c66
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5b93ee5e40
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@ -1,5 +1,7 @@
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local S = minetest.get_translator("mcl_fireworks")
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local S = minetest.get_translator("mcl_fireworks")
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player_rocketing = {}
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local help = S("Flight Duration:")
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local help = S("Flight Duration:")
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local description = S("Firework Rocket")
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local description = S("Firework Rocket")
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local rocket_sound = function()
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local rocket_sound = function()
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@ -12,10 +14,14 @@ minetest.register_craftitem("mcl_fireworks:rocket_1", {
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inventory_image = "mcl_fireworks_rocket.png",
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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local torso = user:get_inventory():get_stack("armor", 3)
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local torso = user:get_inventory():get_stack("armor", 3)
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if torso and torso:get_name() == "mcl_armor:elytra" then
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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player_rocketing[user] = true
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minetest.after(2.2, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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rocket_sound()
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rocket_sound()
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end
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end
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return itemstack
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return itemstack
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@ -28,10 +34,14 @@ minetest.register_craftitem("mcl_fireworks:rocket_2", {
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inventory_image = "mcl_fireworks_rocket.png",
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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local torso = user:get_inventory():get_stack("armor", 3)
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local torso = user:get_inventory():get_stack("armor", 3)
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if torso and torso:get_name() == "mcl_armor:elytra" then
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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user:add_player_velocity(vector.multiply(user:get_look_dir(), 30))
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player_rocketing[user] = true
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minetest.after(4.5, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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rocket_sound()
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rocket_sound()
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end
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end
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return itemstack
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return itemstack
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@ -43,11 +53,15 @@ minetest.register_craftitem("mcl_fireworks:rocket_3", {
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_tt_help = help.." 3",
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_tt_help = help.." 3",
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inventory_image = "mcl_fireworks_rocket.png",
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing, player)
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on_use = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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local torso = user:get_inventory():get_stack("armor", 3)
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local torso = user:get_inventory():get_stack("armor", 3)
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if torso and torso:get_name() == "mcl_armor:elytra" then
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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user:add_player_velocity(vector.multiply(user:get_look_dir(), 40))
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player_rocketing[user] = true
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minetest.after(6, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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rocket_sound()
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rocket_sound()
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end
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end
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return itemstack
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return itemstack
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@ -1,6 +1,6 @@
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local S = minetest.get_translator("mcl_playerplus")
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local S = minetest.get_translator("mcl_playerplus")
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local elytra = {}
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elytra = {}
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local node_stand_return = ":air"
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local node_stand_return = ":air"
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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@ -200,6 +200,16 @@ minetest.register_globalstep(function(dtime)
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minetest.log("action", "somehow player got of loaded areas")
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minetest.log("action", "somehow player got of loaded areas")
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end
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end
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local chestplate = player:get_inventory():get_stack("armor", 3)
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if player_rocketing[player] and player_rocketing[player] == true and chestplate:get_name() == "mcl_armor:elytra" then
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if math.abs(player_velocity.x) + math.abs(player_velocity.y) + math.abs(player_velocity.z) < 40 then
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player:add_player_velocity(vector.multiply(player:get_look_dir(), 4))
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elytra[player] = true
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end
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end
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controls.register_on_press(function(player, key)
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controls.register_on_press(function(player, key)
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if key~="jump" and key~="RMB" then return end
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if key~="jump" and key~="RMB" then return end
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if key=="jump" then
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if key=="jump" then
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@ -214,8 +224,6 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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end)
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local chestplate = player:get_inventory():get_stack("armor", 3)
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if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
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if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
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elytra[player] = false
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elytra[player] = false
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end
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end
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