Don't change water bottles when using in creative
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46c7413337
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@ -76,6 +76,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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end
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end
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if get_water then
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if minetest.settings:get_bool("creative_mode") ~= true then
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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local water_bottle
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@ -84,7 +85,6 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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else
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water_bottle = ItemStack("mcl_potions:potion_water")
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end
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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if itemstack:get_count() == 1 then
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return water_bottle
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else
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@ -97,6 +97,8 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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itemstack:take_item()
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end
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end
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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end
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end
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return itemstack
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end,
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@ -175,9 +177,13 @@ minetest.register_craftitem("mcl_potions:potion_water", {
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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@ -215,9 +221,13 @@ minetest.register_craftitem("mcl_potions:potion_river_water", {
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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