Exhaust for falling anvil damage
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@ -1,2 +1,3 @@
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mcl_sounds
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mcl_core
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mcl_hunger
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@ -36,6 +36,9 @@ local on_step_add = function(self, dtime)
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hp = 0
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end
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v:set_hp(hp)
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if v:is_player() then
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mcl_hunger.exhaust(v:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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if hp == 0 then
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kill = true
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end
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