Add nil check to prevent crashes with mcl_throwing
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@ -99,7 +99,7 @@ local snowball_on_step = function(self, dtime)
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local vel = self.object:get_velocity()
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local vel = self.object:get_velocity()
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if self._lastpos.x~=nil then
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@ -203,7 +203,7 @@ local pearl_on_step = function(self, dtime)
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self.object:remove()
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self.object:remove()
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-- Activate when hitting a solid node or a plant
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-- Activate when hitting a solid node or a plant
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elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
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elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
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local player = minetest.get_player_by_name(self._thrower)
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local player = self._thrower and minetest.get_player_by_name(self._thrower)
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if player then
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if player then
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-- Teleport and hurt player
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-- Teleport and hurt player
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