Fix some mushroom placement bugs
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@ -13,22 +13,37 @@ local on_place = function(itemstack, placer, pointed_thing)
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end
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local a = pointed_thing.above
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local u = pointed_thing.under
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local node_above = minetest.get_node(a)
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local node_below = minetest.get_node({x=a.x, y=a.y-1, z=a.z})
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local def = minetest.registered_nodes[node_below.name]
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local def2 = minetest.registered_nodes[node_above.name]
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local node_under = minetest.get_node(u)
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local def_above = minetest.registered_nodes[node_above.name]
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local def_under = minetest.registered_nodes[node_under.name]
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local place_pos, soil_node, place_node, soil_def, place_def
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if def_under.buildable_to then
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place_pos = u
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place_node = node_under
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place_def = def_under
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elseif def_above.buildable_to then
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place_pos = a
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place_node = node_above
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place_def = def_above
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else
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return itemstack
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end
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soil_node = minetest.get_node({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
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soil_def = minetest.registered_nodes[soil_node.name]
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-- Placement rules:
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-- * Always allowed on podzol or mycelimu
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-- * Otherwise, must be solid, opaque and have daylight light level <= 12
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local light = minetest.get_node_light(a, 0.5)
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local light = minetest.get_node_light(place_pos, 0.5)
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local light_ok = false
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if light and light <= 12 then
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light_ok = true
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end
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if (node_below.name == "mcl_core:podzol" or node_below.name == "mcl_core:mycelium") or
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(light_ok and (def.groups and def.groups.solid and def.groups.opaque)) and
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def2.buildable_to then
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if (soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:mycelium") or
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(light_ok and (soil_def.groups and soil_def.groups.solid and soil_def.groups.opaque)) then
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local idef = itemstack:get_definition()
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local success = minetest.item_place_node(itemstack, placer, pointed_thing)
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