Mobs now flash red when hurt.
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@ -453,8 +453,14 @@ local check_for_death = function(self, cause, cmi_cause)
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self.health = self.hp_max
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end
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-- play damage sound if health was reduced
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-- play damage sound if health was reduced and make mob flash red.
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if damaged then
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self.object:set_texture_mod("^[colorize:#FF000040")
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minetest.after(.2, function()
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if self then
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self.object:set_texture_mod("")
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end
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end)
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mob_sound(self, self.sounds.damage)
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end
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