Added xp earnt from disenchanting, code comments and updated item description
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@ -24,6 +24,7 @@ local function get_grindstone_formspec()
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"listring[current_player;main]"
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end
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-- Creates a new item with the wear of the items and custom name
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local function create_new_item(name_item, meta, wear)
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local new_item = ItemStack(name_item)
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new_item:set_wear(wear)
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@ -33,6 +34,7 @@ local function create_new_item(name_item, meta, wear)
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return new_item
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end
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-- If an item has an enchanment then remove "_enchanted" from the name
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local function remove_enchant_name(stack)
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if mcl_enchanting.is_enchanted(stack:get_name()) then
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local name = stack:get_name()
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@ -42,6 +44,7 @@ local function remove_enchant_name(stack)
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end
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end
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-- If an input has a curse transfer it to the new item
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local function transfer_curse(old_itemstack, new_itemstack)
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local enchants = mcl_enchanting.get_enchantments(old_itemstack)
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for enchant, level in pairs(enchants) do
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@ -52,7 +55,19 @@ local function transfer_curse(old_itemstack, new_itemstack)
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return new_itemstack
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end
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-- Helper function to make sure update_anvil_slots NEVER overstacks the output slot
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-- Depending on an enchantment level and isn't a curse multiply xp given
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local function calculate_xp(stack)
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local xp = 0
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local enchants = mcl_enchanting.get_enchantments(stack)
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for enchant, level in pairs(enchants) do
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if level > 0 and mcl_enchanting.enchantments[enchant].curse == false then
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xp = xp + math.random(7, 13) * level
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end
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end
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return xp
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end
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-- Helper function to make sure update_grindstone_slots NEVER overstacks the output slot
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local function fix_stack_size(stack)
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if not stack or stack == "" then return "" end
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local count = stack:get_count()
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@ -65,6 +80,9 @@ local function fix_stack_size(stack)
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return count
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end
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-- Update the inventory slots of an grindstone node.
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-- meta: Metadata of grindstone node
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local function update_grindstone_slots(meta)
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local inv = meta:get_inventory()
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local input1 = inv:get_stack("input", 1)
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@ -73,28 +91,32 @@ local function update_grindstone_slots(meta)
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local new_output
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-- Both input slots are occupied
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if (not input1:is_empty() and not input2:is_empty()) then
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local def1 = input1:get_definition()
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local def2 = input2:get_definition()
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-- Remove enchant name if they have one
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local name1 = remove_enchant_name(input1)
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local name2 = remove_enchant_name(input2)
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-- Calculate repair
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local function calculate_repair(dur1, dur2)
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-- Grindstone gives a 5% bonus to durability
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local new_durability = (MAX_WEAR - dur1) + (MAX_WEAR - dur2) * 1.05
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return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_durability))
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end
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-- Check if both are tools and have the same tool type
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if def1.type == "tool" and def2.type == "tool" and name1 == name2 then
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local new_wear = calculate_repair(input1:get_wear(), input2:get_wear())
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local new_item = create_new_item(name1, meta, new_wear)
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if mcl_enchanting.is_enchanted(input1:get_name()) then
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-- Transfer curses if both items have any
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new_output = transfer_curse(input1, new_item)
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else
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new_output = transfer_curse(input2, new_item)
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end
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new_output = transfer_curse(input2, new_output)
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else
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new_output = ""
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end
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-- Check if at least one input has an item
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elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
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if input2:is_empty() then
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local def1 = input1:get_definition()
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@ -133,7 +155,12 @@ end
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minetest.register_node("mcl_grindstone:grindstone", {
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description = S("Grindstone"),
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_tt_help = S("Used to disenchant/fix tools"),
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_doc_items_longdesc = S("This is currently a decorative block which serves as the weapon smith's work station. In minecraft this is used to disenchant/fix tools howerver this has not yet been implemented"),
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_doc_items_longdesc = S("Grindstone disenchants tools and armour except for curses, and repairs two items of the same type it is also the weapon smith's work station."),
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_doc_items_usagehelp = S("To use the grindstone, rightclick it, Two input slots (on the left) and a single output slot.").."\n"..
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S("To disenchant an item place enchanted item in one of the input slots and take the disenchanted item from the output.").."\n"..
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S("To repair a tool you need a tool of the same type and material, put both items in the input slot and the output slot will combine two items durabilities with 5% bonus.").."\n"..
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S("If both items have enchantments the player will get xp from both items from the disenchant.").."\n"..
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S("Curses cannot be removed and will be transfered to the new repaired item, if both items have a different curse the curses will be combined."),
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tiles = {
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"grindstone_top.png",
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"grindstone_top.png",
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@ -160,6 +187,13 @@ minetest.register_node("mcl_grindstone:grindstone", {
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sounds = mcl_sounds.node_sound_stone_defaults(),
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groups = {pickaxey = 1, deco_block = 1},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta:to_table()
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meta:from_table(oldmetadata)
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drop_grindstone_items(pos, meta)
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meta:from_table(meta2)
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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@ -199,12 +233,10 @@ minetest.register_node("mcl_grindstone:grindstone", {
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return count
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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update_grindstone_slots(meta)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if from_list == "output" and to_list == "input" then
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@ -222,28 +254,35 @@ minetest.register_node("mcl_grindstone:grindstone", {
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if listname == "output" then
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local xp_earnt = 0
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local inv = meta:get_inventory()
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local input1 = inv:get_stack("input", 1)
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local input2 = inv:get_stack("input", 2)
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if mcl_experience.throw_xp then
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mcl_experience.throw_xp(pos, math.random(1,6))
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end
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-- Both slots occupied?
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if not input1:is_empty() and not input2:is_empty() then
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-- Get xp earnt from the enchanted items
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xp_earnt = calculate_xp(input1) + calculate_xp(input1)
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input1:take_item()
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input2:take_item()
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inv:set_stack("input", 1, input1)
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inv:set_stack("input", 2, input2)
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else
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-- If only one input item
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if not input1:is_empty() then
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xp_earnt = calculate_xp(input1)
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input1:set_count(math.max(0, input1:get_count() - stack:get_count()))
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inv:set_stack("input", 1, input1)
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end
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if not input2:is_empty() then
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xp_earnt = calculate_xp(input2)
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input2:set_count(math.max(0, input2:get_count() - stack:get_count()))
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inv:set_stack("input", 2, input2)
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end
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end
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-- Give the player xp
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if mcl_experience.throw_xp and xp_earnt > 0 then
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mcl_experience.throw_xp(pos, xp_earnt)
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end
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elseif listname == "input" then
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update_grindstone_slots(meta)
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end
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