Correct super zombie.
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@ -41,7 +41,11 @@ end
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function mcl_potions.healing_func(player, hp)
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function mcl_potions.healing_func(player, hp)
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if is_zombie[player:get_entity_name()] then hp = -hp end
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if is_zombie[player:get_entity_name()] then hp = -hp end
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player:set_hp(player:get_hp() + hp)
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if hp > 0 then
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
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else
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player:set_hp(player:get_hp() + hp)
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end
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end
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end
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