[mcl_mobs/api] Continue float function on acceleration.y equals zero
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61b0220951
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@ -32,12 +32,15 @@ end
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mobs.float = function(self)
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mobs.float = function(self)
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local acceleration = self.object:get_acceleration()
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local acceleration = self.object:get_acceleration()
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if acceleration and acceleration.y ~= 0 then
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self.object:set_acceleration(vector.new(0,0,0))
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if not acceleration then
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else
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return
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return
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end
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end
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if acceleration.y ~= 0 then
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self.object:set_acceleration({x=0, y=0, z=0})
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end
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local current_velocity = self.object:get_velocity()
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local current_velocity = self.object:get_velocity()
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local goal_velocity = {
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local goal_velocity = {
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@ -46,7 +49,7 @@ mobs.float = function(self)
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z = 0,
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z = 0,
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}
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}
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local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
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local new_velocity_addition = vector.subtract(goal_velocity, current_velocity)
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new_velocity_addition.x = 0
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new_velocity_addition.x = 0
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new_velocity_addition.z = 0
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new_velocity_addition.z = 0
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