Adjust spawner doll size
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6b92d6691d
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5720b1c041
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@ -22,6 +22,20 @@ local function find_doll(pos)
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return nil
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end
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local function set_doll_properties(doll, mob)
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local mobinfo = minetest.registered_entities[mob]
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local prop = {
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_mob = mob,
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mesh = mobinfo.mesh,
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textures = get_mob_textures(mob),
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visual_size = {
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x = mobinfo.visual_size.x * 0.5,
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y = mobinfo.visual_size.y * 0.5,
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}
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}
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doll:set_properties(prop)
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end
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minetest.register_node("mobs:spawner", {
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tiles = {"mob_spawner.png"},
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drawtype = "glasslike",
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@ -44,7 +58,6 @@ minetest.register_node("mobs:spawner", {
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meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
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meta:set_string("command", spawner_default)
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pos.y = pos.y - 0.28
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end,
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on_destruct = function(pos)
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@ -94,15 +107,9 @@ minetest.register_node("mobs:spawner", {
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-- Create or update doll
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local doll = find_doll(pos)
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if not doll then
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doll = minetest.add_entity(pos, "mobs:spawner_mob_doll")
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doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mobs:spawner_mob_doll")
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end
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local prop = {
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_mob = mob,
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mesh = minetest.registered_entities[mob].mesh,
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textures = get_mob_textures(mob),
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}
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doll:set_properties(prop)
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set_doll_properties(doll, mob)
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else
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name,
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@ -121,7 +128,6 @@ local spawner_mob_doll_def = {
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physical = true,
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collisionbox = {0,0,0,0,0,0},
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visual = "mesh",
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visual_size = {x=0.6,y=0.6},
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makes_footstep_sound = false,
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timer = 0,
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automatic_rotate = math.pi * 2.9,
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@ -135,21 +141,10 @@ end
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spawner_mob_doll_def.on_activate = function(self, staticdata, dtime_s)
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local mob = staticdata
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local prop
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if mob ~= nil and mob ~= "" then
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prop = {
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_mob = mob,
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mesh = minetest.registered_entities[mob].mesh,
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textures = get_mob_textures(mob),
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}
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else
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prop = {
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_mob = default_mob,
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mesh = minetest.registered_entities[default_mob].mesh,
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textures = get_mob_textures(default_mob),
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}
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if mob == "" or mob == nil then
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mob = default_mob
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end
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self.object:set_properties(prop)
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set_doll_properties(self.object, mob)
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:set_armor_groups({immortal=1})
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