Correct for splash invisibility. Add weakness + and splash potions.
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@ -315,17 +315,22 @@ local output_table = {
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local enhancement_table = {}
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local enhancement_table = {}
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local extension_table = {}
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local extension_table = {}
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local potions = {"awkward", "mundane", "thick"}
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local potions = {"awkward", "mundane", "thick"}
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration","invisibility"}) do
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration","invisibility","weakness"}) do
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if potion ~= "invisibility" and potion ~= "night_vision" then
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table.insert(potions, potion)
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if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" then
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enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
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enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
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enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
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enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
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table.insert(potions, potion)
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table.insert(potions, potion.."_2")
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table.insert(potions, potion.."_2")
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end
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end
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if potion ~= "healing" and potion ~= "harming" then
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if potion ~= "healing" and potion ~= "harming" then
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extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash"
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extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash"
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extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus"
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table.insert(potions, potion.."_plus")
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table.insert(potions, potion.."_plus")
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end
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end
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end
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end
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@ -337,13 +337,34 @@ minetest.register_craftitem("mcl_potions:weakness", {
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stack_max = 1,
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.2, 180)
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mcl_potions.weakness_func(user, 1.2, 90)
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mcl_potions._use_potion(itemstack)
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mcl_potions._use_potion(itemstack)
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return itemstack
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return itemstack
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end,
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.2, 180)
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mcl_potions.weakness_func(user, 1.2, 90)
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mcl_potions._use_potion(itemstack)
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return itemstack
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end
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})
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minetest.register_craftitem("mcl_potions:weakness_plus", {
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description = S("Weakness Potion +"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#7700BB"),
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inventory_image = potion_image("#7700BB"),
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groups = { brewitem = 1, food=0},
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.4, 240)
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mcl_potions._use_potion(itemstack)
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.4, 240)
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mcl_potions._use_potion(itemstack)
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mcl_potions._use_potion(itemstack)
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return itemstack
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return itemstack
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end
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end
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@ -142,7 +142,7 @@ register_splash("poison_2", "Splash Poison II", "#446655", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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})
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})
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register_splash("poison_plus", "Splash Poison II", "#557766", {
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register_splash("poison_plus", "Splash Poison +", "#557766", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
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})
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})
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@ -162,6 +162,14 @@ register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end
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})
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})
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register_splash("invisibility", "Splash Invisibility", "#A0A0A0", {
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register_splash("invisibility_plus", "Splash Invisibility +", "#A0A0A0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*redx) end
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*redx) end
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})
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})
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register_splash("weakness", "Splash Weakness", "#6600AA", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, 68*redx) end
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})
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register_splash("weakness_plus", "Splash Weakness +", "#7700BB", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, 180*redx) end
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})
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