Cause more exhaustion when sprint-jumping
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@ -14,7 +14,7 @@ mcl_hunger.HUD_TICK = 0.1
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-- Exhaustion increase
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-- Exhaustion increase
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mcl_hunger.EXHAUST_DIG = 5 -- after digging node
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mcl_hunger.EXHAUST_DIG = 5 -- after digging node
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mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
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mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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@ -49,7 +49,11 @@ minetest.register_globalstep(function(dtime)
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and minetest.get_item_group(node_stand, "disable_jump") == 0
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and minetest.get_item_group(node_stand, "disable_jump") == 0
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and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
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and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
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-- Cause exhaustion for jumping
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-- Cause exhaustion for jumping
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
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if mcl_sprint.is_sprinting(name) then
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SPRINT_JUMP)
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else
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
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end
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-- Reset cooldown timer
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-- Reset cooldown timer
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mcl_playerplus_internal[name].jump_cooldown = 0.45
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mcl_playerplus_internal[name].jump_cooldown = 0.45
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