Rarely generate witch huts (experimental)
This commit is contained in:
parent
61e0d55311
commit
55e8d7503e
|
@ -994,8 +994,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
local z = pr:next(z0, z1)
|
||||
-- Find ground level
|
||||
local ground_y = nil
|
||||
for y=64,3,-1 do
|
||||
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
|
||||
for y=64,-1,-1 do
|
||||
local checknode = minetest.get_node({x=x,y=y,z=z}).name
|
||||
if minetest.registered_nodes[checknode].walkable then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
|
@ -1020,7 +1021,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
chunk_has_desert_temple = true
|
||||
end
|
||||
end
|
||||
if not chunk_has_desert_temple and not chunk_has_desert_well then
|
||||
if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then
|
||||
-- Minecraft probability: 1/1000 per Minecraft chunk (16×16).
|
||||
-- We adjust the probability to Minetest's MapBlock size.
|
||||
local desert_well_prob = 1000 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||||
|
@ -1069,10 +1070,49 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
end
|
||||
end
|
||||
|
||||
-- Witch hut
|
||||
if ground_y <= 0 and nn == "mcl_core:dirt" then
|
||||
local prob = 1024 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||||
|
||||
if math.random(1, prob) == 1 then
|
||||
local p1 = {x=p.x-1, y=p.y+4, z=p.z-1}
|
||||
local p2 = vector.add(p1, {x=9, y=5, z=8})
|
||||
local free_nodes = minetest.find_nodes_in_area(p1, p2, {"air", "mcl_core:water_source", "mcl_flowers:waterlily"})
|
||||
if #free_nodes >= 10*6*9 then
|
||||
local place = {x=p.x, y=p.y+2, z=p.z}
|
||||
mcl_structures.call_struct(place, "witch_hut")
|
||||
local place_tree_if_free = function(pos, prev_result)
|
||||
local nn = minetest.get_node(pos).name
|
||||
if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
|
||||
minetest.set_node(pos, {name="mcl_core:tree", param2=0})
|
||||
return prev_result
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
local offsets = {
|
||||
{x=1, y=0, z=1},
|
||||
{x=1, y=0, z=5},
|
||||
{x=6, y=0, z=1},
|
||||
{x=6, y=0, z=5},
|
||||
}
|
||||
for o=1, #offsets do
|
||||
local ok = true
|
||||
for y=place.y-1, place.y-64, -1 do
|
||||
local tpos = vector.add(place, offsets[o])
|
||||
tpos.y = y
|
||||
ok = place_tree_if_free(tpos, ok)
|
||||
if not ok then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Ice spikes (v6 only)
|
||||
-- Ice spikes in v6
|
||||
-- In other mapgens, ice spikes are generated as decorations.
|
||||
if mg_name == "v6" and not chunk_has_igloo and nn == "mcl_core:snowblock" then
|
||||
local spike = math.random(1, 3000)
|
||||
if spike < 3 then
|
||||
|
|
|
@ -206,7 +206,7 @@ end
|
|||
|
||||
mcl_structures.generate_witch_hut = function(pos)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
|
||||
minetest.place_schematic(pos, path, "random", nil, true)
|
||||
minetest.place_schematic(pos, path, "0", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_ice_spike_small = function(pos)
|
||||
|
|
Loading…
Reference in New Issue
Block a user