Fix #1336
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@ -117,6 +117,10 @@ function mcl_burning.damage(obj)
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end
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function mcl_burning.set_on_fire(obj, burn_time, reason)
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if obj:get_hp() < 0 then
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return
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end
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.fire_resistant then
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return
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