Don't pick up near player, add more breeding stuff
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@ -2976,13 +2976,20 @@ function mobs:gopath(self,target,callback_arrived)
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end
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end
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local function player_near(pos)
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for _,o in pairs(minetest.get_objects_inside_radius(pos,2)) do
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if o:is_player() then return true end
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end
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end
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local function check_item_pickup(self)
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if self.pick_up and #self.pick_up > 0 then
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),2)) do
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local p = self.object:get_pos()
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for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
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local l=o:get_luaentity()
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if l and l.name == "__builtin:item" then
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for k,v in pairs(self.pick_up) do
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if self.on_pick_up and l.itemstring:find(v) then
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if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
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if self.on_pick_up(self,l) == nil then o:remove() end
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end
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end
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@ -169,7 +169,7 @@ mobs_mc.follow = {
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dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
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-- Mobs Redo items
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"mobs:meat", "mobs:meat_raw" },
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villager = { "mcl_farming:bread" },
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villager = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" },
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}
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-- Contents for replace_what
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@ -1253,7 +1253,7 @@ mobs:register_mob("mobs_mc:villager", {
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_id = nil,
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_profession = "unemployed",
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look_at_player = true,
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pick_up = {"mcl_farming:bread"},
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pick_up = mobs_mc.follow.villager,
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can_open_doors = true,
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on_pick_up = function(self,itementity)
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local clicker
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