Implement magic damage
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@ -503,6 +503,16 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
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target:set_hp(target:get_hp() - damage, mt_reason)
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target:set_hp(target:get_hp() - damage, mt_reason)
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end
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end
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function mcl_util.get_hp(obj)
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity._cmi_is_mob then
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return luaentity.health
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else
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return obj:get_hp()
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end
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end
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function mcl_util.get_inventory(object, create)
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function mcl_util.get_inventory(object, create)
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if object:is_player() then
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if object:is_player() then
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return object:get_inventory()
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return object:get_inventory()
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@ -132,17 +132,10 @@ minetest.register_globalstep(function(dtime)
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if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
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if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
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if EF.poisoned[player].hit_timer >= EF.poisoned[player].step then
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if EF.poisoned[player].hit_timer >= EF.poisoned[player].step then
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if mcl_util.get_hp(player) - 1 > 0 then
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if entity and entity._cmi_is_mob then
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mcl_util.deal_damage(player, 1, {type = "magic"})
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entity.health = math.max(entity.health - 1, 1)
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EF.poisoned[player].hit_timer = 0
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elseif is_player then
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", other = "poison"})
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EF.poisoned[player].hit_timer = 0
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else -- if not player or mob then remove
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EF.poisoned[player] = nil
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end
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end
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EF.poisoned[player].hit_timer = 0
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end
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end
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if EF.poisoned[player] and EF.poisoned[player].timer >= EF.poisoned[player].dur then
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if EF.poisoned[player] and EF.poisoned[player].timer >= EF.poisoned[player].dur then
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@ -721,12 +714,7 @@ function mcl_potions.healing_func(player, hp)
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hp = -1
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hp = -1
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end
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end
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if obj and obj._cmi_is_mob then
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mcl_util.deal_damage(obj, -hp, {type = "magic"})
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obj.health = obj.health + hp
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elseif player:is_player() then
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player:set_hp(player:get_hp() + hp, { type = "punch", other = "harming" })
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end
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end
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end
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end
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end
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