Update description of emblazoned banners
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5192f3e88b
commit
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@ -190,6 +190,35 @@ local patterns = {
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},
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}
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-- Number of maximum lines in the descriptions for the banner layers.
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-- To avoid huge tooltips.
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local max_layer_lines = 6
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-- Create a banner description containing all the layer names
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local make_advanced_banner_description = function(description, layers)
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if layers == nil or #layers == 0 then
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-- No layers, revert to default
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return ""
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else
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local d = description
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local layerstrings = {}
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for l=1, #layers do
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if l > max_layer_lines then
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break
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end
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table.insert(layerstrings, string.format("%s %s", layers[l].color, layers[l].pattern))
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end
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if #layers == max_layer_lines + 1 then
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table.insert(layerstrings, "And one addional layer")
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elseif #layers > max_layer_lines + 1 then
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table.insert(layerstrings, string.format("And %d addional layers", #layers - max_layer_lines))
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end
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local append = table.concat(layerstrings, "\n")
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d = d .. "\n" .. core.colorize("#8F8F8F", append)
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return d
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end
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end
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-- This is for handling all those complex pattern crafting recipes
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local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
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if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
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@ -267,14 +296,15 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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return ItemStack("")
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end
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-- Add the new layer
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-- Add the new layer and update other metadata
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table.insert(layers, {pattern=matching_pattern, color="unicolor_yellow"})
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local imeta = itemstack:get_meta()
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imeta:set_string("layers", minetest.serialize(layers))
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imeta:set_string("description", "Emblazoned Banner ("..matching_pattern..")")
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local odesc = itemstack:get_definition().description
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local description = make_advanced_banner_description(odesc, layers)
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imeta:set_string("description", description)
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return itemstack
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end
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