Make logging of mob spawning configurable
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786cea122d
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@ -51,6 +51,7 @@ local show_health = false
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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@ -3404,7 +3405,9 @@ local mob_staticdata = function(self)
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and self.remove_ok
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and ((not self.nametag) or (self.nametag == ""))
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and self.lifetimer <= 20 then
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minetest.log("action", "Mob "..tostring(self.name).." despawns in mob_staticdata at "..minetest.pos_to_string(self.object:get_pos()))
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if spawn_logging then
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minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns in mob_staticdata at "..minetest.pos_to_string(self.object:get_pos()))
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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@ -3833,7 +3836,9 @@ local mob_step = function(self, dtime)
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and self.state ~= "attack"
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and self.following == nil then
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if self.despawn_immediately or self.lifetimer <= 0 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
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if spawn_logging then
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minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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@ -39,6 +39,7 @@ local mob_cap = {
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local noise_params = {
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offset = 0,
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@ -456,8 +457,8 @@ local function spawn_check(pos,spawn_def)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and not spawn_protected or not minetest.is_protected(s, "")
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and not is_bedrock
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and ( not spawn_protected or not minetest.is_protected(s, "") )
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and not is_bedrock then
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--only need to poll for node light if everything else worked
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local gotten_light = get_node_light(pos)
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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@ -562,11 +563,16 @@ if mobs_spawn then
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--everything is correct, spawn mob
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local object
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if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
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if logging then
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minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
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end
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object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
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minetest.log("action", "A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
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else
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if logging then
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minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
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end
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object = mcl_mobs.spawn(spawning_position, mob_def.name)
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minetest.log("action", "Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
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end
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@ -182,3 +182,6 @@ mcl_enable_fapples (Enable swiftness on enchanted golden apples) bool true
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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#Log mob spawning and despawning events
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mcl_logging_mobs_spawn (Log Mob Spawning) bool true
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