Update mobs_mc
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@ -114,7 +114,6 @@ local throwing_shoot_arrow = function(itemstack, player)
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player:get_inventory():remove_item("main", arrow[1])
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end
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local playerpos = player:getpos()
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--local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --current
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
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@ -23,7 +23,7 @@ Origin of those models:
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## Textures
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* Most mob and item textures from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/), a texture pack for Minecraft.
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* Mob and item textures from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/), a texture pack for Minecraft.
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* Author: [XSSheep](https://www.planetminecraft.com/member/xssheep/)
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* License: CC BY-SA 4.0
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* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
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@ -99,7 +99,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
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local cow = minetest.add_entity(pos, "mobs_mc:cow")
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cow:setyaw(oldyaw)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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item:add_wear(mobs_mc.misc.shears_wear)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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@ -145,6 +145,6 @@ mobs:alias_mob("mobs_animal:cow", "mobs_mc:cow")
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mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
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mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
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if minetest.setting_get("log_mods") then
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Cow loaded")
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end
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@ -40,7 +40,7 @@ mobs:register_mob("mobs_mc:creeper", {
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attack_type = "explode",
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explosion_radius = 3,
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-- TODO: Disable Mobs Redo fire
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explosion_fire = false,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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@ -108,7 +108,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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local pos = self.object:getpos()
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local n = minetest.env:get_node(pos).name
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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@ -118,7 +118,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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self.object:remove()
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end
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local objects = minetest.env:get_objects_inside_radius(pos, 1)
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = obj:get_entity_name()
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if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
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@ -131,13 +131,13 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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end
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end
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minetest.env:set_node(pos, {name="air"})
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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dx = math.random(-1,1)
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dy = math.random(-1,1)
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dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:set_node(p, {name="air"})
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minetest.set_node(p, {name="air"})
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end
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end
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})
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@ -146,7 +146,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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mobs:register_arrow(":mobs_mc:fireball2", {
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visual = "sprite",
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visual_size = {x = 1.5, y = 1.5},
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textures = {"fire_basic_flame.png"},
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textures = {"mobs_mc_dragon_fireball.png"},
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--textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
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velocity = 6,
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@ -171,7 +171,7 @@ mobs:register_arrow(":mobs_mc:fireball2", {
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 3, 1, 1)
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mobs:explosion(pos, 3, 0, 1)
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--from tnt
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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@ -179,4 +179,3 @@ mobs:register_arrow(":mobs_mc:fireball2", {
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})
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mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0)
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@ -21,7 +21,7 @@ local place_frequency = 10
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mobs:register_mob("mobs_mc:enderman", {
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type = "monster",
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runaway = true,
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pathfinding = 2,
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pathfinding = 1,
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stepheight = 1.2,
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hp_min = 40,
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hp_max = 40,
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@ -113,5 +113,6 @@ COLISIONBOX in minetest press f5 to see where you are looking at then put these
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--
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--
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print ("[MOD] Mobs Redo 'MC' loaded")
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "[MOD] Mobs Redo 'MC' loaded")
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end
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@ -138,6 +138,9 @@ mobs:register_mob("mobs_mc:llama", {
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})
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--spawn
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--mobs:register_spawn("mobs_mc:llama", mobs_mc.spawn.savanna, minetest.LIGHT_MAX+1, 0, 15000, 1, 40)
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-- spawn eggs
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mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
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@ -88,6 +88,8 @@ mobs:register_mob("mobs_mc:parrot", {
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--spawn
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-- TODO: Increase spawn chance if polished
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--mobs:spawn_specific("mobs_mc:parrot", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX+1, 20, 20000, 2, 15, 20)
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-- spawn eggs
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mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)
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@ -177,9 +177,6 @@ mobs:alias_mob("mobs:pig", "mobs_mc:pig")
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mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
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if minetest.settings:get("log_mods") then
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Pig loaded")
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end
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@ -169,6 +169,6 @@ mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon
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-- compatibility
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mobs:alias_mob("mobs:bunny", "mobs_mc:rabbit")
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if minetest.setting_get("log_mods") then
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Bunny loaded")
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end
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@ -85,10 +85,10 @@ mobs:register_mob("mobs_mc:sheep", {
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replace_what = mobs_mc.replace.sheep,
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-- Properly regrow wool after eating grass
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on_replace = function(self, pos, oldnode, newnode)
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self.gotten = false
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if not self.color or not colors[self.color] then
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self.color = "unicolor_white"
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end
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self.gotten = false
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self.drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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@ -49,7 +49,7 @@ mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_sil
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-- Monster egg blocks (Minetest Game)
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if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
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local spawn_silverfish = function(pos, oldnode, oldmetadata, digger)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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minetest.add_entity(pos, "mobs_mc:silverfish")
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end
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end
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@ -60,7 +60,7 @@ mobs:register_mob("mobs_mc:squid", {
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-- Spawn near the water surface
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local water = tonumber(minetest.setting_get("water_level")) or 0
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local water = tonumber(minetest.settings:get("water_level")) or 0
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
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@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:witch", {
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damage = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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pathfinding = 2,
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pathfinding = 1,
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group_attack = true,
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attack_type = "dogshoot",
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arrow = "mobs:potion_arrow",
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@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:wither", {
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light_damage = 0,
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attack_type = "dogshoot",
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explosion_radius = 3,
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explosion_fire = 0,
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explosion_fire = false,
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dogshoot_stop = true,
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arrow = "mobs_mc:fireball",
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reach = 5,
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@ -83,7 +83,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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local pos = self.object:getpos()
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local n = minetest.env:get_node(pos).name
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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@ -93,7 +93,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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self.object:remove()
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end
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local objects = minetest.env:get_objects_inside_radius(pos, 1)
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = obj:get_entity_name()
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if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then
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@ -106,13 +106,13 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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end
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end
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minetest.env:set_node(pos, {name="air"})
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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dx = math.random(-1,1)
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dy = math.random(-1,1)
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dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:set_node(p, {name="air"})
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minetest.set_node(p, {name="air"})
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end
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end
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})
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@ -120,8 +120,9 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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-- fireball (weapon)
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mobs:register_arrow(":mobs_mc:fireball", {
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visual = "sprite",
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visual_size = {x = 1.5, y = 1.5},
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textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
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visual_size = {x = 0.75, y = 0.75},
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-- TODO: 3D projectile, replace tetxture
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textures = {"mobs_mc_TEMP_wither_projectile.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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