Repeaters: Fix output if placed in lock + on state

This commit is contained in:
Wuzzy 2018-01-27 17:04:00 +01:00
parent 01bd264b2b
commit 50a1bb5ea5

View File

@ -1,3 +1,6 @@
local DELAYS = { 0.1, 0.2, 0.3, 0.4 }
local DEFAULT_DELAY = DELAYS[1]
-- Function that get the input/output rules of the delayer -- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node) local delayer_get_output_rules = function(node)
local rules = {{x = -1, y = 0, z = 0, spread=true}} local rules = {{x = -1, y = 0, z = 0, spread=true}}
@ -51,6 +54,8 @@ local check_lock_repeater = function(pos, node)
if not fail then if not fail then
minetest.set_node(lpos, {name=ldef.delayer_lockstate, param2=lnode.param2}) minetest.set_node(lpos, {name=ldef.delayer_lockstate, param2=lnode.param2})
local meta = minetest.get_meta(lpos) local meta = minetest.get_meta(lpos)
-- Metadata: delay. Used to remember the delay for locked repeaters.
-- The number is the torch position (1-4).
meta:set_int("delay", g) meta:set_int("delay", g)
return true return true
end end
@ -140,12 +145,7 @@ else
groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1} groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1}
end end
local delaytime local delaytime = DELAYS[i]
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.2
elseif i == 3 then delaytime = 0.3
elseif i == 4 then delaytime = 0.4
end
local boxes local boxes
if i == 1 then if i == 1 then
@ -198,7 +198,9 @@ if i == 1 then
if vector.equals(sface_pos, pos) then if vector.equals(sface_pos, pos) then
-- Repeater is facing towards us! Now we just need to lock the costructed node -- Repeater is facing towards us! Now we just need to lock the costructed node
if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_locked", param2 = node.param2}) local newnode = {name="mesecons_delayer:delayer_on_locked", param2 = node.param2}
minetest.set_node(pos, newnode)
mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(newnode)}, DEFAULT_DELAY, nil)
else else
minetest.set_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2}) minetest.set_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2})
end end
@ -394,7 +396,7 @@ minetest.register_node("mesecons_delayer:delayer_off_locked", {
sunlight_propagates = false, sunlight_propagates = false,
is_ground_content = false, is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1', drop = 'mesecons_delayer:delayer_off_1',
delayer_time = 0.1, delayer_time = DEFAULT_DELAY,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =
@ -448,7 +450,7 @@ minetest.register_node("mesecons_delayer:delayer_on_locked", {
sunlight_propagates = false, sunlight_propagates = false,
is_ground_content = false, is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1', drop = 'mesecons_delayer:delayer_off_1',
delayer_time = 0.1, delayer_time = DEFAULT_DELAY,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =