Use real Minecraft colors for totem particles!
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1471521709
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@ -5,8 +5,32 @@ minetest.register_on_leaveplayer(function(player)
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end)
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end)
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-- Totem particle registration
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-- Totem particle registration
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-- TODO: real MC colors, these are randomly selected colors:
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function rgb_to_hex(rgb)
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local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"}
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local hexadecimal = "#"
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for key, value in pairs(rgb) do
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local hex = ""
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while value > 0 do
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local index = math.fmod(value, 16) + 1
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value = math.floor(value / 16)
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hex = string.sub("0123456789ABCDEF", index, index) .. hex
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end
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local len = string.len(hex)
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if len == 0 then
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hex = "00"
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elseif len == 1 then
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hex = "0" .. hex
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end
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hexadecimal = hexadecimal .. hex
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end
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return hexadecimal
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end
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minetest.register_entity("mcl_totems:totem_particle", {
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minetest.register_entity("mcl_totems:totem_particle", {
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physical = true,
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physical = true,
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collide_with_objects = false,
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collide_with_objects = false,
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@ -17,10 +41,16 @@ minetest.register_entity("mcl_totems:totem_particle", {
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spritediv = {x=1, y=1},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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static_save = false,
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glow = 5,
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glow = 14,
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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local color
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if math.random(0, 3) == 0 then
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color = rgb_to_hex({ (0.6 + math.random() * 0.2) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 })
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else
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color = rgb_to_hex({ (0.1 + math.random() * 0.4) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 })
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end
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self.object:set_properties({
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self.object:set_properties({
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textures = {"mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..colors[math.random(#colors)]}
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textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..color }
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})
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})
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local t = math.random(1, 2)*math.random()
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local t = math.random(1, 2)*math.random()
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minetest.after(t, function()
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minetest.after(t, function()
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