Remove burning sound for objects
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@ -145,7 +145,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
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end
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if old_burn_time <= burn_time then
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local sound_id = mcl_burning.get(obj, "int", "sound_id")
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--[[local sound_id = mcl_burning.get(obj, "int", "sound_id")
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if sound_id == 0 then
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sound_id = minetest.sound_play("fire_fire", {
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object = obj,
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@ -153,7 +153,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
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max_hear_distance = 16,
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loop = true,
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}) + 1
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end
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end]]--
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local hud_id
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if obj:is_player() then
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@ -171,7 +171,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
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mcl_burning.set(obj, "float", "burn_time", burn_time)
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mcl_burning.set(obj, "string", "reason", reason)
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mcl_burning.set(obj, "int", "hud_id", hud_id)
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mcl_burning.set(obj, "int", "sound_id", sound_id)
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--mcl_burning.set(obj, "int", "sound_id", sound_id)
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local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
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local minp, maxp = mcl_burning.get_collisionbox(obj)
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@ -194,8 +194,8 @@ end
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function mcl_burning.extinguish(obj)
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if mcl_burning.is_burning(obj) then
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local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
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minetest.sound_stop(sound_id)
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--local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
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--minetest.sound_stop(sound_id)
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if obj:is_player() then
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local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
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@ -206,7 +206,7 @@ function mcl_burning.extinguish(obj)
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mcl_burning.set(obj, "float", "burn_time")
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mcl_burning.set(obj, "float", "damage_timer")
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mcl_burning.set(obj, "int", "hud_id")
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mcl_burning.set(obj, "int", "sound_id")
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--mcl_burning.set(obj, "int", "sound_id")
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end
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end
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