Lower boats in water
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381147edab
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4f5e7f9184
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@ -31,6 +31,8 @@ end
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local boat_visual_size = {x = 3, y = 3}
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-- Note: This mod assumes the default player visual_size is {x=1, y=1}
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local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y }
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local paddling_speed = 22
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local boat_y_offset = 0.35
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--
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-- Boat entity
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@ -134,8 +136,6 @@ function boat.on_punch(self, puncher)
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end
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end
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local paddling_speed = 22
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function boat.on_step(self, dtime)
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self._v = get_v(self.object:getvelocity()) * get_sign(self._v)
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if self._driver then
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@ -203,7 +203,7 @@ function boat.on_step(self, dtime)
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end
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local p = self.object:getpos()
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p.y = p.y - 0.5
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p.y = p.y - boat_y_offset
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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if not is_water(p) then
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@ -234,7 +234,7 @@ function boat.on_step(self, dtime)
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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pos.y = math.floor(pos.y) + boat_y_offset
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self.object:setpos(pos)
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new_velo = get_velocity(self._v, self.object:getyaw(), 0)
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else
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@ -295,7 +295,7 @@ for b=1, #boat_ids do
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if not is_water(pointed_thing.under) then
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return
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end
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pointed_thing.under.y = pointed_thing.under.y+0.5
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pointed_thing.under.y = pointed_thing.under.y + boat_y_offset
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local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
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boat:get_luaentity()._itemstring = itemstring
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boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
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