Adjust lingering affect (1 per second)
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@ -362,7 +362,6 @@ function mcl_potions.healing_func(player, hp)
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-- adjust mob health
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obj = player:get_luaentity()
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if obj and obj._cmi_is_mob then
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print("working "..obj.health)
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obj.health = obj.health + hp
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end
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@ -413,7 +412,6 @@ end
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function mcl_potions.weakness_func(player, factor, duration)
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player:set_attribute("weakness", tostring(factor))
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-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
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minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end)
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@ -18,7 +18,7 @@ local function add_lingering_effect(pos, color, def)
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timer = timer + dtime
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if timer >= 0.5 then
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if timer >= 1 then
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for pos, vals in pairs(lingering_effect_at) do
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@ -26,12 +26,14 @@ local function add_lingering_effect(pos, color, def)
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lingering_effect_at[pos].timer = lingering_effect_at[pos].timer - timer
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-- print(lingering_effect_at[pos].timer)
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if lingering_effect_at[pos].timer > 0 then
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local d = 3 * (lingering_effect_at[pos].timer / 30.0)
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local d = 4 * (lingering_effect_at[pos].timer / 30.0)
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minetest.add_particlespawner({
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amount = 5 * math.ceil(d)^2,
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amount = 5 * d^2,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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@ -48,11 +50,14 @@ local function add_lingering_effect(pos, color, def)
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texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
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})
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, math.ceil(d+1))) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do
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obj = obj or obj:get_luaentity()
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local entity = obj:get_luaentity()
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if minetest.is_player(obj) or obj._cmi_is_mob then
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if obj:is_player() or entity._cmi_is_mob then
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-- if obj:is_player() then print(obj:is_player()) print(obj:get_player_name()) end
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-- if entity then print(entity.name) print(entity._cmi_is_mob) end
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lingering_effect_at[pos].def.potion_fun(obj)
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lingering_effect_at[pos].timer = lingering_effect_at[pos].timer / 2
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@ -105,10 +110,27 @@ local function register_lingering(name, descr, color, def)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local n = node.name
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local d = 2
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local d = 4
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if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def)
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minetest.add_particlespawner({
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amount = 20,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.2, y=0, z=-0.2},
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maxacc = {x=0.2, y=.05, z=0.2},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
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})
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self.object:remove()
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end
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end,
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@ -60,11 +60,9 @@ local function register_splash(name, descr, color, def)
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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self.object:remove()
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
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obj = obj or obj:get_luaentity()
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if minetest.is_player(obj) or obj._cmi_is_mob then
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if obj:is_player() or entity._cmi_is_mob then
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local pos2 = obj:get_pos()
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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