let snow use particlespawners
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@ -5,6 +5,26 @@ mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.init_done = false
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mcl_weather.snow.init_done = false
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local psdef= {
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amount = 99,
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time = 0, --stay on til we turn it off
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minpos = vector.new(-15,-5,-15),
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maxpos =vector.new(15,10,15),
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minvel = vector.new(0,-1,0),
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maxvel = vector.new(0,-4,0),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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glow = 1
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}
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-- calculates coordinates and draw particles for snow weather
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-- calculates coordinates and draw particles for snow weather
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function mcl_weather.snow.add_snow_particles(player)
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function mcl_weather.snow.add_snow_particles(player)
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mcl_weather.rain.last_rp_count = 0
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mcl_weather.rain.last_rp_count = 0
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@ -75,9 +95,13 @@ minetest.register_globalstep(function(dtime)
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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mcl_weather.remove_spawners_player(player)
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return false
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return false
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end
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end
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mcl_weather.snow.add_snow_particles(player)
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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end
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end
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end)
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end)
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