Implement out_of_world damage type
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@ -40,7 +40,6 @@ minetest.register_on_mods_loaded(function()
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end
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self._void_timer = 0
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local pos = obj:get_pos()
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local void, void_deadly = is_in_void(pos)
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if void_deadly then
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local ent = obj:get_luaentity()
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@ -81,7 +80,7 @@ minetest.register_globalstep(function(dtime)
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-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
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if player:get_hp() > 0 then
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death_msg(player, S("@1 fell into the endless void.", player:get_player_name()))
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player:set_hp(player:get_hp() - VOID_DAMAGE)
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mcl_util.deal_damage(player, VOID_DAMAGE, {type = "out_of_world"})
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end
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end
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end
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