Update falling nodes after being moved by piston
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@ -380,3 +380,20 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
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mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
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mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
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mesecon.register_on_mvps_move(mesecon.move_hot_nodes)
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mesecon.register_on_mvps_move(mesecon.move_hot_nodes)
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-- Check for falling after moving node
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mesecon.register_on_mvps_move(function(moved_nodes)
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for i = 1, #moved_nodes do
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local moved_node = moved_nodes[i]
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mesecon.on_placenode(moved_node.pos, moved_node.node)
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minetest.after(0, function()
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minetest.check_for_falling(moved_node.oldpos)
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minetest.check_for_falling(moved_node.pos)
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end)
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local node_def = minetest.registered_nodes[moved_node.node.name]
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if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then
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node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node,
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moved_node.oldpos, moved_node.meta)
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end
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end
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end)
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