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@ -313,7 +313,7 @@ local function xp_step(self, dtime)
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pos = self.object:get_pos()
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pos = self.object:get_pos()
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pos2 = collector:get_pos()
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pos2 = collector:get_pos()
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player_velocity = collector:get_velocity()
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player_velocity = collector:get_velocity() or collector:get_player_velocity()
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pos2.y = pos2.y + 0.8
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pos2.y = pos2.y + 0.8
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@ -92,7 +92,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- FIXME: Velocity threshold should be 0.01 but Minetest 5.3.0
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-- FIXME: Velocity threshold should be 0.01 but Minetest 5.3.0
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-- sometimes reports incorrect Y speed. A velocity threshold
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-- sometimes reports incorrect Y speed. A velocity threshold
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-- of 0.125 still seems good enough.
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-- of 0.125 still seems good enough.
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if vector.length(player:get_velocity()) > 0.125 then
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if vector.length(player:get_velocity() or player:get_player_velocity()) > 0.125 then
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minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
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minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
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return false
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return false
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end
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end
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@ -156,7 +156,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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-- Special item definition field: _food_particles
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-- Special item definition field: _food_particles
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-- If false, force item to not spawn any food partiles when eaten
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-- If false, force item to not spawn any food partiles when eaten
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if def._food_particles ~= false and texture and texture ~= "" then
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if def._food_particles ~= false and texture and texture ~= "" then
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local v = user:get_velocity()
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local v = user:get_velocity() or user:get_player_velocity()
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local minvel = vector.add(v, {x=-1, y=1, z=-1})
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local minvel = vector.add(v, {x=-1, y=1, z=-1})
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local maxvel = vector.add(v, {x=1, y=2, z=1})
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local maxvel = vector.add(v, {x=1, y=2, z=1})
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