Fix more book entity spawn/despawn bugs
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e154919b34
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@ -575,17 +575,31 @@ function mcl_enchanting.look_at(self, pos2)
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end
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end
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function mcl_enchanting.check_book(pos)
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function mcl_enchanting.check_book(pos)
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local has_enchanting_table = minetest.get_node(pos).name == "mcl_enchanting:table"
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local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
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local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
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if not has_enchanting_table then
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local luaentity = obj:get_luaentity()
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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local luaentity = obj:get_luaentity()
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if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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obj:remove()
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obj:remove()
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return
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end
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end
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else
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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return
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end
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end
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local obj = minetest.add_entity(obj_pos, "mcl_enchanting:book")
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if obj then
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local lua = obj:get_luaentity()
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if lua then
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lua._table_pos = table.copy(pos)
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end
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end
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return
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end
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end
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end
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end
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minetest.add_entity(obj_pos, "mcl_enchanting:book")
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end
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end
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function mcl_enchanting.get_bookshelves(pos)
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function mcl_enchanting.get_bookshelves(pos)
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@ -148,6 +148,7 @@ minetest.register_entity("mcl_enchanting:book", {
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mesh = "mcl_enchanting_book.b3d",
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mesh = "mcl_enchanting_book.b3d",
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visual_size = {x = 12.5, y = 12.5},
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visual_size = {x = 12.5, y = 12.5},
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collisionbox = {0, 0, 0},
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collisionbox = {0, 0, 0},
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pointable = false,
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physical = false,
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physical = false,
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textures = {"mcl_enchanting_book_entity.png"},
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textures = {"mcl_enchanting_book_entity.png"},
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},
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},
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@ -167,7 +168,9 @@ minetest.register_entity("mcl_enchanting:book", {
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end
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end
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self.object:set_armor_groups({immortal = 1})
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self.object:set_armor_groups({immortal = 1})
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mcl_enchanting.set_book_animation(self, "close")
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mcl_enchanting.set_book_animation(self, "close")
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mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
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if self._table_pos then
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mcl_enchanting.check_book(self._table_pos)
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end
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end,
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end,
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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local old_player_near = self._player_near
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local old_player_near = self._player_near
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@ -231,7 +234,11 @@ minetest.register_node("mcl_enchanting:table", {
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end
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end
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end
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end
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end,
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end,
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on_destruct = function(pos)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local dname = (digger and digger:get_player_name()) or ""
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if minetest.is_creative_enabled(dname) then
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return
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end
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local itemstack = ItemStack("mcl_enchanting:table")
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local itemstack = ItemStack("mcl_enchanting:table")
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local itemmeta = itemstack:get_meta()
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local itemmeta = itemstack:get_meta()
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