Move code of making anvils destroy items when falling
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@ -19,7 +19,10 @@ local function deal_falling_damage(self, dtime)
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end
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self._hit = self._hit or {}
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
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local entity = obj:get_luaentity()
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if entity and entity.name == "__builtin:item" then
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obj:remove()
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elseif mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
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self._hit[obj] = true
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local way = self._startpos.y - pos.y
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local damage = (way - 1) * 2
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