Restore weather state when restarting server
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3443e68b76
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@ -38,6 +38,15 @@ mcl_weather.reg_weathers["none"] = {
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clear = function() end,
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clear = function() end,
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}
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}
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local storage = minetest.get_mod_storage()
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-- Save weather into mod storage, so it can be loaded after restarting the server
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local save_weather = function()
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storage:set_string("mcl_weather_state", mcl_weather.state)
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storage:set_int("mcl_weather_end_time", mcl_weather.end_time)
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minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)
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end
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minetest.register_on_shutdown(save_weather)
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mcl_weather.get_rand_end_time = function(min_duration, max_duration)
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mcl_weather.get_rand_end_time = function(min_duration, max_duration)
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local r
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local r
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if min_duration ~= nil and max_duration ~= nil then
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if min_duration ~= nil and max_duration ~= nil then
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@ -147,15 +156,23 @@ mcl_weather.set_random_weather = function(weather_name, weather_meta)
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end
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end
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end
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end
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mcl_weather.change_weather = function(new_weather)
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-- Change weather to new_weather.
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-- * explicit_end_time is OPTIONAL. If specified, explicitly set the
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-- gametime (minetest.get_gametime) in which the weather ends.
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mcl_weather.change_weather = function(new_weather, explicit_end_time)
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if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
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if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
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if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
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if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
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mcl_weather.reg_weathers[mcl_weather.state].clear()
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mcl_weather.reg_weathers[mcl_weather.state].clear()
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end
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end
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mcl_weather.state = new_weather
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mcl_weather.state = new_weather
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local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
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local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
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mcl_weather.end_time = mcl_weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
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if explicit_end_time then
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mcl_weather.end_time = explicit_end_time
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else
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mcl_weather.end_time = mcl_weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
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end
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mcl_weather.skycolor.update_sky_color()
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mcl_weather.skycolor.update_sky_color()
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save_weather()
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return true
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return true
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end
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end
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return false
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return false
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@ -220,3 +237,20 @@ if weather_allow_abm ~= nil and weather_allow_abm == false then
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end
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end
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local load_weather = function()
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local weather = storage:get_string("mcl_weather_state")
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if weather and weather ~= "" then
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mcl_weather.change_weather(weather, mcl_weather.end_time)
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mcl_weather.state = weather
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mcl_weather.end_time = storage:get_int("mcl_weather_end_time")
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if type(mcl_weather.end_time) ~= "number" then
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-- Fallback in case of corrupted end time
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mcl_weather.end_time = mcl_weather.min_duration
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end
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minetest.log("action", "[mcl_weather] Weather restored.")
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else
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minetest.log("action", "[mcl_weather] No weather data found. Starting with clear weather.")
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end
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end
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load_weather()
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