Add sounds to melon blocks and remove facedir
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@ -1,6 +1,5 @@
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minetest.register_node("mcl_farming:melon", {
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minetest.register_node("mcl_farming:melon", {
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description = "Melon",
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description = "Melon",
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paramtype2 = "facedir",
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stack_max = 64,
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stack_max = 64,
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tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png"},
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tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png"},
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groups = {choppy=2, oddly_breakable_by_hand=2, building_block=1},
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groups = {choppy=2, oddly_breakable_by_hand=2, building_block=1},
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@ -34,7 +33,8 @@ minetest.register_node("mcl_farming:melon", {
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end
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end
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end
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end
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end
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end
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end
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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})
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minetest.register_node("mcl_farming:melontige_1", {
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minetest.register_node("mcl_farming:melontige_1", {
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