fix two crashes in pathfinding
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98231f15ae
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@ -2390,7 +2390,7 @@ local do_states = function(self, dtime)
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elseif self.state == "gowp" then
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elseif self.state == "gowp" then
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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if not p or not self._target then return end
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if not p or not self._target then return end
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if vector.distance(p,self._target) < 2 or #self.waypoints == 0 then
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if vector.distance(p,self._target) < 2 or ( self.waypoints and #self.waypoints == 0 ) then
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self.waypoints = nil
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self.waypoints = nil
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self._target = nil
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self._target = nil
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self.current_target = nil
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self.current_target = nil
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@ -2398,7 +2398,7 @@ local do_states = function(self, dtime)
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if self.callback_arrived then return self.callback_arrived(self) end
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if self.callback_arrived then return self.callback_arrived(self) end
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return true
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return true
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end
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end
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if not self.current_target or vector.distance(p,self.current_target) < 1.5 then
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if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 1.5 ) then
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self.current_target = table.remove(self.waypoints, 1)
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self.current_target = table.remove(self.waypoints, 1)
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--minetest.log("nextwp:".. tostring(self.current_target) )
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--minetest.log("nextwp:".. tostring(self.current_target) )
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elseif self.current_target then
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elseif self.current_target then
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