Make unmounting a mob less of a jolt
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acd2b8e691
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@ -168,16 +168,20 @@ function mobs.detach(player, offset)
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mcl_player.player_set_animation(player, "stand" , 30)
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mcl_player.player_set_animation(player, "stand" , 30)
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local pos = player:get_pos()
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--local pos = player:get_pos()
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pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
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--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
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player:add_velocity(vector.new(math.random(-5,5),math.random(3,6),math.random(-5,5))) --throw the rider off
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--[[
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minetest.after(0.1, function(name, pos)
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minetest.after(0.1, function(name, pos)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if player then
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if player then
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player:set_pos(pos)
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player:set_pos(pos)
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end
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end
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end, player:get_player_name(), pos)
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end, player:get_player_name(), pos)
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]]--
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end
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end
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@ -231,7 +231,6 @@ local horse = {
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temper_increase = 5
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temper_increase = 5
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elseif (iname == mobs_mc.items.golden_apple) then
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elseif (iname == mobs_mc.items.golden_apple) then
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temper_increase = 10
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temper_increase = 10
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-- Trying to ride
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-- Trying to ride
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elseif not self.driver then
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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self.object:set_properties({stepheight = 1.1})
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