Improve API of mcl_explosions.explode
Replace the 'no_sound' and 'no_particle' options in the 'info' parameter with 'sound' and 'particles'. But also has backwards compatability for the old parameter names.
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@ -384,16 +384,20 @@ end
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-- Parameters:
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-- pos - The position where the explosion originates from
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-- strength - The blast strength of the explosion (a TNT explosion uses 4)
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-- info - Table containing information about explosion.
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-- info - Table containing information about explosion
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-- puncher - object that is reported as source of punches/damage (optional)
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--
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-- Values in info:
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-- drop_chance - If specified becomes the drop chance of all nodes in the
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-- explosion (defaults to 1.0 / strength)
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-- no_sound - If true then the explosion will not play a sound
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-- no_particle - If true then the explosion will not create particles
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-- explosion (default: 1.0 / strength)
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-- sound - If true, the explosion will play a sound (default: true)
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-- particles - If true, the explosion will create particles (default: true)
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-- fire - If true, 1/3 nodes become fire (default: false)
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function mcl_explosions.explode(pos, strength, info, puncher)
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if info == nil then
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info = {}
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end
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-- The maximum blast radius (in the air)
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local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
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@ -402,13 +406,26 @@ function mcl_explosions.explode(pos, strength, info, puncher)
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end
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local shape = sphere_shapes[radius]
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local creative_enabled = minetest.is_creative_enabled("")
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trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength, info.fire, puncher, creative_enabled)
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local drop_chance = info.drop_change ~= nil and info.drop_change or 1 / strength
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local particles = info.particles ~= nil and info.particles or true
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local sound = info.sound ~= nil and info.sound or true
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local fire = info.fire ~= nil and info.fire or false
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if not (info and info.no_particle) then
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-- For backwards compatability
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if info.no_particle then
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particles = false
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end
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if info.no_sound then
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sound = false
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end
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local creative_enabled = minetest.is_creative_enabled("")
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trace_explode(pos, strength, shape, radius, drop_chance, fire, puncher, creative_enabled)
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if particles then
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add_particles(pos, radius)
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end
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if not (info and info.no_sound) then
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if sound then
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minetest.sound_play("tnt_explode", {
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pos = pos, gain = 1.0,
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max_hear_distance = strength * 16
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