Bone meal particles: add some velocity, correct glow
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@ -137,8 +137,8 @@ function mcl_dye.add_bone_meal_particle(pos, def)
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time = def.time or 0.1,
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time = def.time or 0.1,
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minpos = def.minpos or vector.subtract(pos, 0.5),
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minpos = def.minpos or vector.subtract(pos, 0.5),
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maxpos = def.maxpos or vector.add(pos, 0.5),
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maxpos = def.maxpos or vector.add(pos, 0.5),
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minvel = def.minvel or vector.new(0, 0, 0),
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minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
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maxvel = def.maxvel or vector.new(0, 0, 0),
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maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
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minacc = def.minacc or vector.new(0, 0, 0),
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minacc = def.minacc or vector.new(0, 0, 0),
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maxacc = def.maxacc or vector.new(0, 0, 0),
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maxacc = def.maxacc or vector.new(0, 0, 0),
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minexptime = def.minexptime or 1,
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minexptime = def.minexptime or 1,
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@ -146,7 +146,7 @@ function mcl_dye.add_bone_meal_particle(pos, def)
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minsize = def.minsize or 0.7,
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minsize = def.minsize or 0.7,
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maxsize = def.maxsize or 2.4,
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maxsize = def.maxsize or 2.4,
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texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
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texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
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glow = def.glow or 5,
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glow = def.glow or 1,
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})
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})
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end
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end
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