mcl_item_id
simplify code
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@ -7,18 +7,6 @@ local game = "mineclone"
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function mcl_item_id.set_mod_namespace(modname, namespace)
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local namespace = namespace or modname
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mcl_item_id.mod_namespaces[modname] = namespace
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minetest.register_on_mods_loaded(function()
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for item, def in pairs(minetest.registered_items) do
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local item_split = item:find(":")
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if item_split then
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local id_modname = item:sub(1, item_split - 1)
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local id_string = item:sub(item_split)
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if id_modname == modname and modname ~= namespace then
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minetest.register_alias_force(namespace .. id_string, item)
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end
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end
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end
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end)
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end
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function mcl_item_id.get_mod_namespace(modname)
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@ -64,7 +52,8 @@ tt.register_snippet(function(itemstring)
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end
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if mod_namespace ~= game then
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new_id = mod_namespace .. id_string
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else
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end
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if mod_namespace ~= id_modname then
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minetest.register_alias_force(new_id, itemstring)
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end
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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