Make mcl_loot/get_random_slots() deterministic
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@ -111,14 +111,14 @@ end
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Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
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Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
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in a random order.
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in a random order.
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]]
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]]
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local function get_random_slots(max_slot)
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local function get_random_slots(max_slot, pr)
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local slots = {}
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local slots = {}
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for s=1, max_slot do
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for s=1, max_slot do
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slots[s] = s
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slots[s] = s
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end
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end
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local slots_out = {}
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local slots_out = {}
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while #slots > 0 do
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while #slots > 0 do
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local r = math.random(1, #slots)
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local r = pr and pr:next(1, #slots) or math.random(1, #slots)
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table.insert(slots_out, slots[r])
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table.insert(slots_out, slots[r])
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table.remove(slots, r)
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table.remove(slots, r)
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end
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end
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@ -135,9 +135,9 @@ Items will be added from start of the table to end.
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If the inventory already has occupied slots, or is
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If the inventory already has occupied slots, or is
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too small, placement of some items might fail.
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too small, placement of some items might fail.
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]]
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]]
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function mcl_loot.fill_inventory(inv, listname, items)
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function mcl_loot.fill_inventory(inv, listname, items, pr)
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local size = inv:get_size(listname)
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local size = inv:get_size(listname)
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local slots = get_random_slots(size)
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local slots = get_random_slots(size, pr)
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local leftovers = {}
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local leftovers = {}
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-- 1st pass: Add items into random slots
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-- 1st pass: Add items into random slots
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for i=1, math.min(#items, size) do
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for i=1, math.min(#items, size) do
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@ -311,7 +311,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
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minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr))
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mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr), pr)
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end
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end
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-- Mob spawners are placed seperately, too
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-- Mob spawners are placed seperately, too
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@ -244,7 +244,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
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init_node_construct(chest_pos)
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init_node_construct(chest_pos)
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local meta = minetest.get_meta(chest_pos)
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local meta = minetest.get_meta(chest_pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems)
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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end
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mcl_structures.generate_igloo_basement = function(pos, orientation, pr)
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mcl_structures.generate_igloo_basement = function(pos, orientation, pr)
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@ -463,7 +463,7 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
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init_node_construct(chests[c])
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init_node_construct(chests[c])
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local meta = minetest.get_meta(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems)
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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end
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-- Initialize pressure plates and randomly remove up to 5 plates
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-- Initialize pressure plates and randomly remove up to 5 plates
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@ -178,7 +178,7 @@ function settlements.fill_chest(pos, pr)
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end
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end
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local items = get_treasures(pr)
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local items = get_treasures(pr)
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mcl_loot.fill_inventory(inv, "main", items)
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mcl_loot.fill_inventory(inv, "main", items, pr)
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end
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end
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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@ -380,7 +380,7 @@ local function PlaceChest(pos, param2)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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local items = tsm_railcorridors.get_treasures(pr)
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local items = tsm_railcorridors.get_treasures(pr)
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mcl_loot.fill_inventory(inv, "main", items)
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mcl_loot.fill_inventory(inv, "main", items, pr)
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end
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end
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end
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end
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