[hud] Show player biome and position
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parent
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68
mods/HUD/mcl_info/init.lua
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68
mods/HUD/mcl_info/init.lua
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local refresh_interval = .63
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local huds = {}
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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local get_biome_name = minetest.get_biome_name
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local get_biome_data = minetest.get_biome_data
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local format = string.format
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local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
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local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
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local function get_text(pos)
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local y = pos.y
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if y >= min1 then
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y = y - min1
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elseif y >= min3 and y <= max3 then
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y = y - min3
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elseif y >= min2 and y <= max2 then
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y = y - min2
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end
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local biome_data = get_biome_data(pos)
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local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
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return text
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end
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local function info()
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for _, player in pairs(get_connected_players()) do
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local name = player:get_player_name()
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local pos = player:get_pos()
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local text = get_text(pos)
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local hud = huds[name]
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if not hud then
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local def = {
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hud_elem_type = "text",
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alignment = {x = 1, y = -1},
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scale = {x = 100, y = 100},
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position = {x = 0.0073, y = 0.989},
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text = text,
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style = 5,
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["number"] = 0xcccac0,
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z_index = 0,
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}
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local def_bg = table.copy(def)
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def_bg.offset = {x = 2, y = 1}
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def_bg["number"] = 0
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def_bg.z_index = -1
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huds[name] = {
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player:hud_add(def),
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player:hud_add(def_bg),
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text,
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}
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elseif text ~= hud[3] then
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hud[3] = text
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player:hud_change(huds[name][1], "text", text)
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player:hud_change(huds[name][2], "text", text)
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end
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end
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after(refresh_interval, info)
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end
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minetest.register_on_authplayer(function(name, ip, is_success)
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if is_success then
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huds[name] = nil
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end
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end)
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info()
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3
mods/HUD/mcl_info/mod.conf
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3
mods/HUD/mcl_info/mod.conf
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name = mcl_info
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description = Prints biome name and player position
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optional_depends = mcl_mapgen
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