Make enderman less aggressive and likely

This commit is contained in:
Wuzzy 2017-08-29 21:32:04 +02:00
parent bd74902789
commit 46eb81b245

View File

@ -158,8 +158,9 @@ local select_enderman_animation = function(animation_type)
end
mobs:register_mob("mobs_mc:enderman", {
type = "monster",
runaway = true,
-- TODO: Make endermen attack when looked at
type = "animal",
passive = false,
pathfinding = 1,
stepheight = 1.2,
hp_min = 40,
@ -313,7 +314,7 @@ mobs:register_mob("mobs_mc:enderman", {
-- End spawn
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
-- Overworld spawn
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 9000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- Nether spawn (rare)
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)