use mcl_util.replace_mob function to simplify lightning code
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@ -128,8 +128,6 @@ function lightning.strike(pos)
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end
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end
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end
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end
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lightning.register_on_strike(function(pos, pos2, objects)
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lightning.register_on_strike(function(pos, pos2, objects)
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local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0)
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local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0)
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local particle_size = lightning.size * 10
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local particle_size = lightning.size * 10
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@ -158,13 +156,8 @@ lightning.register_on_strike(function(pos, pos2, objects)
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-- damage nearby objects, transform mobs
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-- damage nearby objects, transform mobs
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for _, obj in pairs(objects) do
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for _, obj in pairs(objects) do
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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-- pig → zombie pigman (no damage)
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if lua and lua.name == "mobs_mc:pig" then
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if lua and lua.name == "mobs_mc:pig" then
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local rot = obj:get_yaw()
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mcl_util.replace_mob(obj, "mobs_mc:pigman")
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obj:remove()
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obj = add_entity(pos2, "mobs_mc:pigman")
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obj:set_yaw(rot)
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-- mooshroom: toggle color red/brown (no damage)
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elseif lua and lua.name == "mobs_mc:mooshroom" then
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elseif lua and lua.name == "mobs_mc:mooshroom" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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@ -172,23 +165,10 @@ lightning.register_on_strike(function(pos, pos2, objects)
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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end
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end
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obj:set_properties({ textures = lua.base_texture })
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obj:set_properties({ textures = lua.base_texture })
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-- villager → witch (no damage)
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elseif lua and lua.name == "mobs_mc:villager" then
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-- elseif lua and lua.name == "mobs_mc:villager" then
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mcl_util.replace_mob(obj, "mobs_mc:witch")
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-- Witches are incomplete, this code is unused
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-- TODO: Enable this code when witches are working.
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--[[
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:witch")
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obj:set_yaw(rot)
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]]
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-- charged creeper
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elseif lua and lua.name == "mobs_mc:creeper" then
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elseif lua and lua.name == "mobs_mc:creeper" then
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local rot = obj:get_yaw()
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mcl_util.replace_mob(obj, "mobs_mc:creeper_charged")
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obj:remove()
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obj = add_entity(pos2, "mobs_mc:creeper_charged")
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obj:set_yaw(rot)
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-- Other objects: Just damage
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else
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else
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mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
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mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
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end
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end
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