Implement /spawnstruct dungeon
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@ -1,5 +1,7 @@
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-- FIXME: Chests may appear at openings
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-- FIXME: Chests may appear at openings
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mcl_dungeons = {}
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Are dungeons disabled?
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-- Are dungeons disabled?
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@ -10,6 +12,11 @@ end
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local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
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local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
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local max_y = mcl_vars.mg_overworld_max - 1
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local max_y = mcl_vars.mg_overworld_max - 1
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-- Calculate the number of dungeon spawn attempts
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-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
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-- Minetest chunks don't have this size, so scale the number accordingly.
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local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
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local dungeonsizes = {
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local dungeonsizes = {
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{ x=5, y=4, z=5},
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{ x=5, y=4, z=5},
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{ x=5, y=4, z=7},
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{ x=5, y=4, z=7},
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@ -91,24 +98,20 @@ if mg_name == "v6" then
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end
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end
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-- Calculate the number of dungeon spawn attempts
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-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
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-- Minetest chunks don't have this size, so scale the number accordingly.
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local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
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local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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if calls_remaining >= 1 then return end
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if calls_remaining >= 1 then return end
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local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr
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local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr
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local x, y, z = p1.x, p1.y, p1.z
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local x, y, z = p1.x, p1.y, p1.z
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local check = not (param.dontcheck or false)
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-- Check floor and ceiling: Must be *completely* solid
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-- Check floor and ceiling: Must be *completely* solid
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local y_floor = y
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local y_floor = y
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local y_ceiling = y + dim.y + 1
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local y_ceiling = y + dim.y + 1
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for tx = x, x + dim.x do for tz = z, z + dim.z do
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if check then for tx = x, x + dim.x do for tz = z, z + dim.z do
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if not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_floor , z = tz}).name].walkable
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if not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_floor , z = tz}).name].walkable
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or not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
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or not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
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end end
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end end end
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-- Check for air openings (2 stacked air at ground level) in wall positions
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-- Check for air openings (2 stacked air at ground level) in wall positions
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local openings_counter = 0
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local openings_counter = 0
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@ -182,7 +185,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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end
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end
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-- Check conditions. If okay, start generating
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-- Check conditions. If okay, start generating
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if openings_counter < 1 or openings_counter > 5 then return end
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if check and (openings_counter < 1 or openings_counter > 5) then return end
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minetest.log("action","[mcl_dungeons] Placing new dungeon at "..minetest.pos_to_string({x=x,y=y,z=z}))
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minetest.log("action","[mcl_dungeons] Placing new dungeon at "..minetest.pos_to_string({x=x,y=y,z=z}))
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-- Okay! Spawning starts!
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-- Okay! Spawning starts!
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@ -349,4 +352,13 @@ local function dungeons_nodes(minp, maxp, blockseed)
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end
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end
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end
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end
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function mcl_dungeons.spawn_dungeon(p1, _, pr)
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if not p1 or not pr or not p1.x or not p1.y or not p1.z then return end
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local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
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local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
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minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
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local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
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minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
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end
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mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
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mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
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@ -92,10 +92,10 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
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end
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end
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end
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end
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mcl_structures.generate_desert_well = function(pos)
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mcl_structures.generate_desert_well = function(pos, rot)
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
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return mcl_structures.place_schematic(newpos, path, "0", nil, true)
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return mcl_structures.place_schematic(newpos, path, rot or "0", nil, true)
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end
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end
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mcl_structures.generate_igloo = function(pos, rotation, pr)
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mcl_structures.generate_igloo = function(pos, rotation, pr)
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@ -265,7 +265,7 @@ mcl_structures.generate_boulder = function(pos, rotation, pr)
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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return minetest.place_schematic(newpos, path) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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end
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end
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local function hut_placement_callback(p1, p2, size, orientation, pr)
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local function hut_placement_callback(p1, p2, size, orientation, pr)
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@ -284,14 +284,14 @@ mcl_structures.generate_witch_hut = function(pos, rotation, pr)
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mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
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mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
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end
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end
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mcl_structures.generate_ice_spike_small = function(pos)
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mcl_structures.generate_ice_spike_small = function(pos, rotation)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
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return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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end
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end
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mcl_structures.generate_ice_spike_large = function(pos)
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mcl_structures.generate_ice_spike_large = function(pos, rotation)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
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return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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end
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end
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mcl_structures.generate_fossil = function(pos, rotation, pr)
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mcl_structures.generate_fossil = function(pos, rotation, pr)
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@ -309,12 +309,12 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
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}
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}
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local r = pr:next(1, #fossils)
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local r = pr:next(1, #fossils)
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local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
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local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
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return mcl_structures.place_schematic(newpos, path, "random", nil, true)
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return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
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end
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end
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mcl_structures.generate_end_exit_portal = function(pos)
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mcl_structures.generate_end_exit_portal = function(pos, rot)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
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return mcl_structures.place_schematic(pos, path, "0", nil, true)
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return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
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end
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end
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local function shrine_placement_callback(p1, p2, size, rotation, pr)
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local function shrine_placement_callback(p1, p2, size, rotation, pr)
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@ -401,7 +401,7 @@ mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
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local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
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local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
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mcl_structures.place_schematic(newpos, path, "0", nil, true, nil, shrine_placement_callback, pr)
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mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
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end
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end
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local function temple_placement_callback(p1, p2, size, rotation, pr)
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local function temple_placement_callback(p1, p2, size, rotation, pr)
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@ -488,7 +488,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr)
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if newpos == nil then
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if newpos == nil then
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return
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return
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end
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end
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mcl_structures.place_schematic(newpos, path, "random", nil, true, nil, temple_placement_callback, pr)
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mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true, nil, temple_placement_callback, pr)
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end
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end
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local registered_structures = {}
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local registered_structures = {}
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@ -534,7 +534,7 @@ end
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-- Debug command
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | dungeon",
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description = S("Generate a pre-defined structure near your position."),
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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privs = {debug = true},
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func = function(name, param)
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func = function(name, param)
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@ -551,7 +551,7 @@ minetest.register_chatcommand("spawnstruct", {
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if param == "desert_temple" then
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if param == "desert_temple" then
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mcl_structures.generate_desert_temple(pos, rot, pr)
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mcl_structures.generate_desert_temple(pos, rot, pr)
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elseif param == "desert_well" then
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elseif param == "desert_well" then
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mcl_structures.generate_desert_well(pos, rot, pr)
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mcl_structures.generate_desert_well(pos, rot)
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elseif param == "igloo" then
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elseif param == "igloo" then
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mcl_structures.generate_igloo(pos, rot, pr)
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mcl_structures.generate_igloo(pos, rot, pr)
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elseif param == "witch_hut" then
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elseif param == "witch_hut" then
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@ -568,6 +568,8 @@ minetest.register_chatcommand("spawnstruct", {
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mcl_structures.generate_end_exit_portal(pos, rot, pr)
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mcl_structures.generate_end_exit_portal(pos, rot, pr)
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elseif param == "end_portal_shrine" then
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elseif param == "end_portal_shrine" then
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mcl_structures.generate_end_portal_shrine(pos, rot, pr)
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mcl_structures.generate_end_portal_shrine(pos, rot, pr)
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elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
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mcl_dungeons.spawn_dungeon(pos, rot, pr)
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elseif param == "" then
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elseif param == "" then
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message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
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message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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errord = true
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