De-spaghettify piglin code a bit
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@ -21,6 +21,16 @@ local trading_items = {
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local S = minetest.get_translator("mobs_mc")
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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function mobs_mc.player_wears_gold(player)
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for i=1, 6 do
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local stack = player:get_inventory():get_stack("armor", i)
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local item = stack:get_name()
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if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
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return true
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end
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end
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end
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--###################
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--###################
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--################### piglin
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--################### piglin
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--###################
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--###################
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@ -84,8 +94,7 @@ local piglin = {
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zog:set_rotation(self.object:get_rotation())
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zog:set_rotation(self.object:get_rotation())
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self.object:remove()
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self.object:remove()
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return
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return
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end
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elseif self.trading == true then
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if self.trading == true then
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self.state = "trading"
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self.state = "trading"
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
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@ -101,19 +110,12 @@ local piglin = {
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if self.state ~= "attack" then
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if self.state ~= "attack" then
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self._attacked_by_player = false
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self._attacked_by_player = false
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elseif self.attack:is_player() and mobs_mc.player_wears_gold(self.attack) then
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if self._attacked_by_player == false then
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self.state = "stand"
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end
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end
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end
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if self.state == "attack" and self.attack:is_player() then
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end,
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for i=1, 6 do
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local stack = self.attack:get_inventory():get_stack("armor", i)
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local item = stack:get_name()
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if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
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if self._attacked_by_player == false then
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self.state = "stand"
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end
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end
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end
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end
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end,
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on_pick_up = function(self, itementity)
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on_pick_up = function(self, itementity)
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local item = itementity.itemstring:split(" ")[1]
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local item = itementity.itemstring:split(" ")[1]
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local it = ItemStack(itementity.itemstring)
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local it = ItemStack(itementity.itemstring)
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