code cleaning

fixed some messy tabs/spaces, removed old comments.
This commit is contained in:
TheOnlyJoeEnderman 2022-11-06 02:05:14 +00:00
parent a592d69990
commit 432e196794

View File

@ -40,12 +40,12 @@ local axolotl = {
xp_max = 7,
-- Random look at player works, but it looks away instead of towards.
head_swivel = "head.control",
bone_eye_height = -1,
head_eye_height = -0.5,
horrizonatal_head_height = 0,
curiosity = 10,
head_yaw="z",
head_swivel = "head.control",
bone_eye_height = -1,
head_eye_height = -0.5,
horrizonatal_head_height = 0,
curiosity = 10,
head_yaw="z",
armor = 100,
spawn_in_group_min = 1,
@ -74,9 +74,6 @@ local axolotl = {
run_start = 61, run_end = 81, run_speed = 20,
},
-- Somewhere in here is where hostility toward aquatic creatures should go.
-- There is no flag for that yet though.
-- This should should make axolotls breedable, but it doesn't.
follow = {
"mcl_fishing:clownfish_raw"
@ -97,12 +94,14 @@ local axolotl = {
breathes_in_water = true,
jump = true,
attack_animals = true,
specific_attack = { "extra_mobs_cod",
"mobs_mc:sheep",
"extra_mobs_glow_squid",
"extra_mobs_salmon",
"extra_mobs_tropical_fish",
"mobs_mc_squid" },
specific_attack = {
"extra_mobs_cod",
"mobs_mc:sheep",
"extra_mobs_glow_squid",
"extra_mobs_salmon",
"extra_mobs_tropical_fish",
"mobs_mc_squid"
},
runaway = true,
do_custom = function(self)
--[[ this is supposed to make them jump out the water but doesn't appear to work very well