Update sky blackening when player's in void
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@ -152,14 +152,14 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Apply black sky in the Void and deal Void damage
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-- Apply black sky in the Void and deal Void damage
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if pos.y < mcl_vars.mg_bedrock_overworld_max then
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local void, void_deadly = mcl_util.is_in_void(pos)
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if void then
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-- Player reached the void, set black sky box
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-- Player reached the void, set black sky box
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player:set_sky("#000000", "plain", nil, false)
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player:set_sky("#000000", "plain", nil, false)
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- There should be a real skybox API.
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-- There should be a real skybox API.
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end
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end
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local void, void_deadly = mcl_util.is_in_void(pos)
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if void_deadly then
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if void_deadly then
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-- Player is deep into the void, deal void damage
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-- Player is deep into the void, deal void damage
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if player:get_hp() > 0 then
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if player:get_hp() > 0 then
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