make ghast fireballs deflectible
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0b0a180343
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40b07e466b
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@ -4223,6 +4223,11 @@ function mobs:register_arrow(name, def)
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switch = 0,
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switch = 0,
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owner_id = def.owner_id,
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owner_id = def.owner_id,
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rotate = def.rotate,
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rotate = def.rotate,
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on_punch = function(self)
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local vel = self.object:get_velocity()
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self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
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end,
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collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
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automatic_face_movement_dir = def.rotate
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automatic_face_movement_dir = def.rotate
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and (def.rotate - (pi / 180)) or false,
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and (def.rotate - (pi / 180)) or false,
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@ -4285,7 +4290,7 @@ function mobs:register_arrow(name, def)
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if self.hit_player or self.hit_mob or self.hit_object then
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if self.hit_player or self.hit_mob or self.hit_object then
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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if self.hit_player
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if self.hit_player
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and player:is_player() then
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and player:is_player() then
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@ -74,6 +74,7 @@ mobs:register_arrow("mobs_mc:fireball", {
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visual_size = {x = 1, y = 1},
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visual_size = {x = 1, y = 1},
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textures = {"mcl_fire_fire_charge.png"},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 15,
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velocity = 15,
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collisionbox = {-.5, -.5, -.5, .5, .5, .5},
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hit_player = function(self, player)
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hit_player = function(self, player)
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if rawget(_G, "armor") and armor.last_damage_types then
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if rawget(_G, "armor") and armor.last_damage_types then
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